Polybreak
2014
Summary
A classic Brick Breaker game with a unique twist: swipe the screen to spawn as many balls as you want, tapping the screen to spawn temporary paddles to bounce them back. Try to get the fastest time across fifty levels with unique designs and obstacles.
My Role
Unity Developer
Polybreak was the very first Unity project I made after learning the basics of the engine. Although it was based off a common classic game, doing so allowed me to focus on developing an entire game from start to finish, including publishing it online via Google Play.